I guess yes. Clients “can” cheat too, but only on their instance of the game. But the Server has the authority over the replicated variables and can, if he knows how, change the value differently than through the game itself.
I guess yes. Clients “can” cheat too, but only on their instance of the game. But the Server has the authority over the replicated variables and can, if he knows how, change the value differently than through the game itself.