Hi.
I’ve followed the tutorials on creating 3D interaction
https://docs.unrealengine.com/en-us/…getInteraction
The main thing i’ve found is that to use the actual widget requires creating an Actor blueprint and using a widget component and setting its “widget class” to the actual widget.
I’ve done this for three widgets - MainMenu, Options and a MenuAnchor - each of these widgets has an associated blueprint (MainMenuWidget, OptionsWidget and MenuAnchorWidget respectively).
But I can’t seem to get the MenuAnchor (which is set to the Main Menu widget) to open the MainMenu widget in the 3D world.
Attached is from the MenuAnchor onlick event - I know this is firing because after “Open” it is printing a string.
Thanks
Update
I’m assuming the answer is that a menu anchor can’t be used in VR to pop open a widget but what i did instead is just spawn the menu I want popped when with “on menu open changed”