Can I use Static Meshes and animate them using a flipbook type system in UE5?

I would like to create characters, objects, monsters etc… in Blender as Static Meshes then create multiple modified versions of those Static Meshes and animate them in UE5 like what can be done with sprites when used in flipbooks. Can this be done instead of learning to rig creatures, characters etc…?

Hello there @leb78!

Yes, it should be possible to construct this solution, most likely with an array holding all your meshes, then adding a logic blueprint to swap each mesh in a set ammount of time. A similar setup was proposed in another thread, please check it out for your scenario:

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Thanks a lot!