I’m just wondering if there is a C++ version of the blueprint function ProjectPointToNavigation. I’ve gone through the list of functions that a vector uses and PointPlaneProject is probably the closest to what I want to use (though at this point I’m not sure how to get a reference to a nav mesh plane).
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Is it project point to navigation for aicontroller?? If it’s like that i think it is a cpp function. Try to look at aicontroller function moveToActor and moveToLocation
You can find ProjectPointToNavigation in NavigationSystem.h
two definition for you
bool ProjectPointToNavigation(const FVector& Point, FNavLocation& OutLocation, const FVector& Extent = INVALID_NAVEXTENT, const FNavAgentProperties* AgentProperties = NULL, TSharedPtr<const FNavigationQueryFilter> QueryFilter = NULL)
and
bool ProjectPointToNavigation(const FVector& Point, FNavLocation& OutLocation, const FVector& Extent = INVALID_NAVEXTENT, const ANavigationData* NavData = NULL, TSharedPtr<const FNavigationQueryFilter> QueryFilter = NULL) const;
And you can use it with something like this
FNavLocation NavLoc;
FVector QueryingExtent = FVector(50.0f, 50.0f, 250.0f);
FNavAgentProperties NavAgentProps;
//Set you NavAgentProps properties here (radius, height, etc)
bool bProjectedLocationValid = GetWorld()->GetNavigationSystem()->ProjectPointToNavigation(GetActorLocation(), NavLoc, QueryingExtent, MyNavData);
Hopes this helps
Cheers,
- Marc
Thank you!
Hello~ Can you please tell me where can I get MyNavData?
I search everywhere I have no clue for how to get them.
Thank you !
Hi. Where can I get MyNavData?