Can I use niagara systems with instanced component (like HIMSC)?

Hey there,

I’m currently using the UHierarchicalInstancedStaticMeshComponent to spawn all my static mesh trees (with some procedural algorithms in C++) and I was wondering if I can do the same for Niagara particle systems?
I don’t find any component that can do that.

I want to add falling leaves (that I’ve made with Niagara) to all my trees, I’m open to suggestion (C++, BP or anything else).

There is no instance system for niagara particles.
I created an actor that detects the trees around the character and spawn the associated Niagara particle system.

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I really think this should be a thing