Hey there,
I’m currently using the UHierarchicalInstancedStaticMeshComponent to spawn all my static mesh trees (with some procedural algorithms in C++) and I was wondering if I can do the same for Niagara particle systems?
I don’t find any component that can do that.
I want to add falling leaves (that I’ve made with Niagara) to all my trees, I’m open to suggestion (C++, BP or anything else).