Hi, I’m wondering if the new ChaosCloth component available in UE5.3 finally allows us to apply morph targets to simulated clothing, or if, like in previous versions, morph targets (in clothes) are ignored when the physics simulation starts.
Unfortunately, we are unable to implement a character creation system for our games with clothing simulation support. Clothing typically requires a combination of areas with varying brush values, including some areas with zero brush values. In these zero-brush areas, the clothing simulation malfunctions because it disregards the physics asset shape (as expected) but also ignores morph values while the simulation is running (erroneously).
This results in all clothing morph values being fixed at zero, causing discrepancies between the user’s character morph choices and the simulated clothing.