Can I use lightmaps baked using Blender in UE4.27

Hello,

I am working on a VR project and I wanted to have a prebaked interior set up in my unreal (4.27) project. I have baked the lightmaps in blender and I also tested them out by applying in a ThreeJS viewer. Is there any way in which I can apply the externally baked lightmap on the model exported from blender in Unreal?

I know a little about it. Can you put it in UV1 ( not UV0 ) in Blender? Then import and uncheck the ‘generate lightmap UV’?