I have 3 post process volume and I want the first one only affected to the character, the second one only affected to other object (example tree), and the last one affected to the world, is this possible? because if I use custom depth it’s always affected to character and the tree. Thanks.
You “can”. It’s not versatile, but you can use Custom Depth Stencil Buffer.
https://superyateam.com/2019/06/17/custom-depth-and-custom-depth-stencil-in-ue4/Thank you so much…
Thank you so much…