So, I’m switching over from Unity and was wondering if it was possible to use splat maps I’ve made in Unity in place of the regular Landscape weight-blended material. Below you can find my splat map textures:
That’s a broad question in terms of how to do it in the landscape system of UE4. I don’t know if you’ll get a detailed, instructive response about it, but one place to start is searching the docs for how height maps are used to generate landscapes…and how to connect textures in a material for landscapes. I’ve read in forum posts that splatmaps were used, but not how it was done exactly. Perhaps, a search in the forums could turn up a few hints or directions.