Okay I came back to correct my earlier post.
Having mostly focused on 3D since getting UE4, I decided to look at some “2D” tutorials today, and I see there’s the PaperSprite and PaperFlipbook objects for when you want to work with “Sprites”. (You have to make sure the “Paper2D” plugin is enabled from the Window->Plugins menu.)
I’m just scratching the surface having just now created a new Blueprint for the Flipbook as per the tutorial.
So far it really looks to be a well thought out setup for Sprites, I see the mention of creating Atlases in the menus, and a bunch of other nice options available, looks to be pretty powerful - I can’t wait to learn more!
For some reason the animation of my spriteflip shows in the content browser thumbnail, but doesn’t show in the Blueprint component view like it does in the tut video, hopefully I’m just missing something somewhere.
Anyway, glad to see there is Sprite support in UE4!