I don’t know if my question is clear.
I mean: can you use a decal to “cut holes” of any shape on the surface of the mesh where it is projected?
For example:
the decal would use a black and white texture, let’s say a black circle on a white background.
Once projected on a mesh, let’s say a wall, there would be a round hole on the wall surface.
I found nothing about this on docs or threads so I think it’s not possible. However, I ask the question as I remember threads in old UDK forums where there were
discussions about this and that seemed possible at this time.