I have a class BP that consists of a destructible mesh. I’d like to have to shoot it so many times before it fractures, based on health I have attached. Is there a way to stop it from fracturing until I tell it too with some sort of blueprint node or something in a class BP?
Is this not possible? Do I need to do some sort of collision trick?
Hello,
There is a thread here that may help you with this, have a look here:
-W
yes. thank you!!