Hello.
I try to create MyAnimNotifyState inherited AnimNotifyState class.
In Blueprint, It can’t set variable.
but C++ It can set variable.
Is there a reason forbid setting variable in blueprint?
And I saw the code like (AnimNotifyState_Trail, AnimNotifyState_TimedParticle).
These AnimNotifyState didn’t set variable like particle component.
Why didn’t set variable?.. Is there any reason?
finally I want to ask question.
Can I set variable like ParticleComponent or MeshComp in AnimNotifyState?
If It is forbid, Can you tell me why it is forbiden?..
I declare map, and at the begin, I add mesh with component.
at end, I remove this mesh in TMap.
Did you see that url post comment who is ‘SilentSniperoo’??
He said he was success.
But I don’t know this is good way.
How do you think about?..