I currently have a vehicle that switches between 2 cameras, one is third person that is controlled by mouse input so the user can look freely around the vehicle. And the other is a static camera in-vehicle (First person mode) but one problem is that when i switch from third person to first and back to third again, the third person camera is in its same position (rotation angle) and this is awkward for when i look one direction and then turn a corner and its still facing in that direction
My question is, can i reset the third person camera’s spring arm component to a default when i switch between cameras in real-time
basically like the Grand theft auto car cameras were they switch back to a default position real-time.