Hi. Is it posible to change the folder where savegames are saved too ? Like having for each slot a different saving location.
also interested in
to avoid recompile Engine, i would either:
set “-saveddirsuffix=” at runtime ( need some string manipulation because you can only set the entire comandLine
use FApp::SetGameName and add an additional folder then immediately revert to original name after saving ( but that requier to use the SaveToUserDir as startup arg/comandLine
Copy past method code ( juste 2 small methods to duplicate for load / 2 for save ) and call that instead
last one would be my go for a cleaner implementation
can you provide small example?