Can I replace Foliage with an actor?

I want to replace the Foliage of a map obtained as an asset with an actor that can be destroy using geometry collections.Is that possible?

The actor has already been created and optimized as much as possible.It seems that we can replace one Foliage with another, but the actor doesn’t appear as a candidate.

I checked the Procedural Foliage option.But there’s no change.

Look up dynofoliage.

The way it works is shown on youtube. It should point you in the right direction on what you need to do.

I couldn’t find any videos about dynofoliage.I’m currently experimenting with PCG…is that what you’re referring to?