So
1:if i wanted to have a figure walking and cast a shadow.
2:Hide the figure but still have the shadow
3:have the shadow on an alpha layer…
4: render out just the shadow?
Is this possible?
I think this would work on a white ground plane , but on alpha would be better.
Thanks, I’ll take a look at that. only just started unreal so just trying to work out how to composite a huge walking army.
Cant get my head around blueprints and nodes so gonna try do it old skool style.
Its a must i have the shadows seprate on an alpha or white b/ground
Thanks for reply
While searching for a solution to another problem I stumbled across the following:
Activating “Affect Indirect Lighting While Hidden” and deactivating “Visible” on the mesh seem to do what you are looking for but ONLY IN THE EDITOR
I suppose the post process settings and/or some other setting for the play view might do the trick. Maybe this points you in the right direction