Can I render different lights in the PlayerCamera & SceneCapture2D?

I am using SceneCapture2D to create a mini map view of my level.

I have some lights I want to see in the players main view (Directional light)

I have some spotlights that I only want to appear in the SceneCapture2D.

Is this possible?

I have tried

  • Hidden Actors in SceneCapture2D - only seems to work for geometry, not lights
  • Light Channels - doesn’t work in my use case. I want to render the same geometry with different lighting