I am using SceneCapture2D to create a mini map view of my level.
I have some lights I want to see in the players main view (Directional light)
I have some spotlights that I only want to appear in the SceneCapture2D.
Is this possible?
I have tried
- Hidden Actors in SceneCapture2D - only seems to work for geometry, not lights
- Light Channels - doesn’t work in my use case. I want to render the same geometry with different lighting