I am trying to use a custom matrix from a Camera Calibration output. The matrix looks like this:
-4.7415 -2.3964 -2.4075 253.0431
-2.7923 6.1067 6.1569 143.6573
0.0000 0.0000 1.0000 1.0000
0.0061 -0.0094 0.0145 1.0000
What would be the proper way to apply this to the whole scene (as a camera would) in order to render objects in a certain way?