Can I remove grass (not foliage) in run-time?

Can I remove grass from landscape? Grass uses material node for generate grass pattern, can I modify that grass mask in run-time?

any ideas? :slight_smile:

2 Years later, I would also like to know if this is possible

static void ALandscapeProxy::AddExclusionBox(FWeakObjectPtr Owner, const FBox& BoxToRemove)