Can I project a sphere mask onto a render target?

Hello!

I solved this issue by creating a second material that reads the texture such that:

  1. The first material converts the sphere mask to UV space with an offset (1/2 of the render target size).
  2. The first material is written to the render target with the “Draw Material to Render Target” node
  3. The second material reads in the render target and projects it onto the object by converting to UV space.