I Think @Rifaath basically killed the thread with that post. But since that point has been made I would like to ask @Kiremos and other experts here.
How advanced should someone’s C++ knowledge (or any other language) should be in order to take the source code of UE4 and modify it to suite an open world game’s development?
This is coming from a guy like me who has very little coding experience and is basically a creative guy who has zero experience in coding anything. I do have resources with which I could hire people or spend a year or two learning things myself. So a point to the right direction would be very helpful here.