Can I make a collision component generate overlap events with static meshes in my scene?

I’m trying to implement vehicle damage/health. I’ve set up box collider components around my car’s body. What I WANT to happen is, if my car runs into the static mesh of, say, a tree, an overlap event gets fired and I can apply some damage. What I’ve found, however, is that overlap events are not triggered by overlapping static meshes that have just been dragged into the scene. If the static mesh is placed as a component in an actor blueprint, it works. But I really don’t want to create an actor for every static mesh I want to use in the game. Is it possible to have a collider generate overlap events with pure static meshes in the scene?

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Just select the static mesh and change it’s collision settings in the details panel to whatever you want:

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Seems work