Can I keep gpu lightmass bake after disabling raytracing?

If I build lighting with gpu light mass then turn off raytracing and gpu lightmass and reopen the project is their a way to keep the lighting that was built by the gpu?

Everything turns dark when I disable raytracing and the gpu lightmass plugin

Before turning off raytracing

After turning off raytracing

You can use Post Processing Volume to disable raytracing features but I’m not sure if this will turn off it completely