Can I Import UV Data into a material for use on a TexCoord Node During a Draw Material to Render Target Operation?

I need to do some occasional, not every frame, operations on a render target using a static meshes UVs (I’ve baked data into the UV channels) and need to save the output to a render target for use in the meshes general material rendering.

I’m trying to use the “Draw Material to Render Target” but materials that are used with that do not seem to be able to access any static mesh UV data. Is there a way to pipe in a static mesh for a material to use for UV data?