Can I get the userid of Oculus Platform using blueprint?

UserId or UniqueNetId, just something to identify unique user.

Probably with Oculus Platform SDK which isn’t integrated into UE4 (and no one knows when it will be, if ever).

Someone from oculus says we can get the player’s name. I think it will be OK for me now.

https://forums.oculus.com/developer/discussion/40973/

Hi fengkam,

there is actually a Blueprint node that will give you the information you need:
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Input/OculusLibrary/GetUserProfile/index.html

Hope that helps :slight_smile:

Thank you, Chownas, I don’t know why but I didn’t get the notification email. It seems exactly what I am looking for.

Unfortunately it does not work for me (on gearvr at least) - returns an empty value - anyone able to get it to work?
I wondered if the Online Subsystem Oculus plugin needs to be enabled but it does not build on gearvr: [gearvr] Building with Online Subsystem Oculus plugin enabled results in an error - XR Development - Epic Developer Community Forums