Can I get the SoftAssetChooser Object through asynchronous loading? I see that synchronous loading is used directly here, and there is no asynchronous loading interface. Is there any concern? Will you consider adding an asynchronous loading interface in the future?
I am not experienced with this plugin but from a quick look at the code that’s in the link you posted, the soft pointer stored in the FSoftAssetChooser struct is public so there should be nothing preventing you from accessing it directly and loading it asynchronously yourself. If you don’t know how, you can use UAssetManager::GetStreamableManager().RequestAsyncLoad().
Also, it’s hard to tell whether this post is an actual question or a feature request. In case it’s the latter, it’s best to post those under the relevant section.