Can I get the predominant texture name from lansdcape on hit result ?

Hello,

I am trying to get the most predominant texture name from the landscape when player steps on surfaces (using a raycast impact point, basically to play different sounds on footsteps). My Landscape is using an automaterial and I have a hard time trying to get the texture informations.

Is it actually possible to get this information since the Physical Material is an Automaterial and I have multiple textures which are blending together ?

Landscape Materials have a Physical Material output node. Use that and get the physical material from the trace hit.

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