I know this will sound strange but i had no other choice but to ask for help
So i tried alot doing those mechanics in my game but coudn’t so maybe you can help on how to do atleast one of them, So im doing a horror story game using blueprints and tried adding those mechanics
Jumpscare with no AI: just look at a place were a static model just stands there and then disappearing by a trigger box or something but i wasn’t successful on doing it
Block an event behind the other: for example he cant open this door unless he open that box or something
Most importantly and i know its not that easy but changing the environment while not looking: for example i enter a room from a house but when i exit i see myself in a desert or whatever, i tried doing this with a box trigger and opening a level but it was really obvious and i had to make like 10 levels for 1 place which isnt the best option
Then just get object and set visibility to false (or destroy with destroy actor node).
That’s even simpler than you may think just create boolean on thing that needs to change then get it (create
reference to this object and access that boolean. Remember to set it to public.) and check each time event is
triggered with branch and boolean in it. Change this when box is opened or whatever.
You can use trigger box as you wanted then use maybe LoadLevelInstance node - You can create level in level as
documentation says “You can create multiple instances of the same level”. I have never tested it so write in
comment if that’s bad idea. Or you have problem with this.