can i get a texture resolution in a blueprint ?


I need to put a lot of paintings in a level, so i am making a blueprint to preserve the aspect ratio of the texture (the painting).

My goal is to feed the bp with a parameter texture, and have it automatically set its aspect ratio at construction time.

So how can i get the texture resolution in the bp ?



Still no answer in 4.2.1 ?

Closing this one.

No answers for BP, but it’s possible in c++, so ok for me.