I’m trying to get my scene components to communicate with my behavior tree. Having trouble with the tooltip. I think if I can get an answer to that question I might be able to.
might be more helpful if you post an example of what youre trying to do exactly. show your BT and what you want to interact with. the question is too broad otherwise.
you can try and create a task, and drag out the initial blue pin on the execute node of the task and cast to whatever pawn class you want to interact with maybe.
The solution was to communicate with the controlled pawn as well as assigning values to the blackboard inside the controlled pawn’s blueprint.