I want to send transform position to a non-Unreal client (Maya connected via a custom socket) every time an actor moves in the level (i.e. it’s movement is replicated to connected clients). Is there any easy way to do this?
I know OnRep will callback when a specific variable replicates, but I want a callback whenever any arbitrary actor’s transform change is replicated.
Otherwise I have to set up my own dirty bit registry for actors’ movement, which seems like a wasteful redundancy.