I have some serious hanging issues with VS2015. I would like to still use VS2013 while I figure this out.
I tried creating my own bat file that would run the commands to generate the project files for VS2013 instead of VS2015, but it’s not working correctly.
I am using an installed version of the engine from the launcher (considering trying this out with source code) I tried running RocketGenerateProjectFiles.bat in 4.10 folder with some arguments namely -Game -2013 -InstalledEngine. I guessed those so I’m sure I am wrong somewhere.
Anyway everything seems to work except I am unable to run the project from VS to debug.
Is this possible to do? Is there still support for VS2013 in UE4.10?
Hello ShirtyKezRat,
There is no native support for Visual Studio 2013 in our binary versions of the engine as of 4.10. If you wish to use 2013, you’ll need to download the source build from Github as you considered doing. The engine is not editable from the binary version meaning that even if the Visual Studio project was switched to 2013, you’d be unable to compile it from the files that binary provides. Please let me know if you have any issues doing so with source code and I’ll be happy to help.
I have no issue running VS2013 with UE4 10.2, and every issue running VS2015.
Hello hiii5,
Can you be more descriptive? What type of errors are you receiving? Are you using a binary build or an engine built from source? Have you added any commandline arguments? Any information you can provide would be helpful in finding out the cause of the problem.
We haven’t heard from you in a while, hiiii5. Are you still experiencing these issues? If so, can you provide some more information about the problem? In the meantime, I’ll be marking this issue as resolved for tracking purposes.
Hello !
Aaron has pointed me to this post, I was wondering if you could take a look at my post…
My problem is not quite the same as his, but… It is with trying to get VS 2013 to build the source from git hub…
I haven’t tried any fancy commandline switches, just ran the batch files as administrator…
I created an account with Git Hub & associated it with my Unreal Account… I have a really slow Internet connection, so I downloaded the file that git hub provided…
Then unzipped all the files into:
C:\UE4\UnrealEangine-release
Then just right clicked on Setup.bat, let it do its thing… After that was done, right clicked on GenerateProjectFiles.bat and let it do its thing…
I opened the generated solution file in both 2013 & 2015… The UE4 project file that’s generated in 2013 Ultimate is labeled incompatible, also… The solution file right above it says (22 files).
When I opened the generated solution file in 2015, it says something like (46 files)… And the generated UE4 project file underneath is not labeled incompatible…
But, when I go to build the UE4 project file… They are about half a dozen errors!
Again, I’ve reinstalled both 2013 & 2015 with all of the extra options and updates…