I know about Nativizing Blueprints and other ways to convert blueprint to c++ after i built my game , but this is not what i need. I want to know is it possible to convert my own blueprint code to c++ in editor , so i can edit it as usual c++ class in visual studio or just look at it to understand how it works in c++ . i watched a lot of tutorials but they dont show how to convert blueprint code written by me to c++ code in editor.