Hi. I’m a total newb and is trying to control a skeletal animation (eg: turning a page of a book) using a in-game slide like the one here.
The animation would be paused at first, but as I click and drag the slide to the right, the animation would play and finally end.
If I move the slider more quickly, the animation would play more quickly.
If I move the slide to the left, the animation would reverse.
(the point of this question is that I want to control the animation by any means; not just using a in-game slider).
Is it possible to achieve this using animation blueprint?
If so, could you give me any kind of pointers so I can get started from there?