To be more specific can I make 2 projects one of them is a third person one and combine it with a first person one?
You could migrate the assets from one project to another, just richt click on the assets you want to copy over, click migrate and select the targets content directory. Unreal will search for all dependencies and copy them too.
first characters and game modes are separate objects. once you understand that its actually not to hard to accomplish. at the most basic switching from controlling a character to controlling a car just requires changing the actor being possesed. te get access to the posses node you need to either be in the player controller or have a reference to it.
But lets say i wanted to use a character game mode that has its own HUD set up and what not, but the other character game mode activates being able to drive a vehicle on the level. how do i combine them? i i already took all the blueprints from one and transferred them over with no comp errors.
How exactly should i go about setting that up correctly? any videos or anything?
I know exactly what you’re trying to ask and I was wondering too. Say you want to create a project with an asset called “Inventory Management System” that only has a “create project” button instead of an “add to project” button. Now you want to use another asset with it that also has only a “create project” button. The question is how to combine the two.
Any update on this or tutorial link? I have a character project with specific locomotion and weapons and want to mix it into a 4v1 game mode with prebuilt objectives and interactions