Instead of changing the pivot of the parent mesh you can tweak the location of the camera after attaching it to the mesh.
Hi! I have been trying to set camera @ a certain object, but it is going inside it. Is there any way to change the location of the “mesh”, while keeping the actual vertices in place? Thanks!
Hey, DoctorPC.
The engine cannot change the origin of a mesh. However, like Jacky said, you can change the location of the camera relative to the origin.
Regards,
Jonathan
alright, got it finally working. (Childing camera to ship didn’t work because of my dumb mistake, so I had put in systems doing similar thing. When I got it working, the system made it very unpredictable, but it’s fixed now :D)