Question for the level designers here. Is it possible to change the stars we see at night in the starter skysphere to a custom sky? I made a neat looking one in spacescape and wish to use it without having to write a new sky BP. I it possible or is my only solution making a new one?
You have to edit the material used for the sky, called M_Sky_Panning_Clouds2, which references the stars texture. Then edit the sky sphere blueprint to reference the new material. Make sure you first duplicate everything you are modifying because these assets are part of the engine.
Thank you vr_marco. I am still a bit confused as to where to put my DDS file inside the M_Sky_Panning_Clouds2, I made a duplicate and named it as I wanted but there are a lot of stuff in there and its not clear what makes the stars. Would you happen to have a picture that could enlighten me as to where to make the modifications?
Thank you!!
If you are happy with my answer above could you please accept it so others can find it in the future? Thanks!
I have another problem now. When I switch the T_Sky_stars for my custom sky it tells me “cannot implicitly convert float2 to float3”. Do I have to add something? I followed a tutorial to import my file so it should be ok but I don
Where? Show me.
I have this error in my message log but don’t know what to do with it. Something about a missing variable.
Change the Sampler Type to Color. You may have to edit your Texture properties and uncheck sRGB.
Did you try first with changing the Sampler Type?
I managed to make it work by adding a param cube and then adding my texture in it, but now I have a mosaic of the image instead of a large single one.
Sorry for late response, my modem crashed on me. Yes I had to change some values here and there and managed to make it work. Not sure how but it worked.