Hello, I downloaded some skeletal meshes from the market place, but the forward vector (X) is facing towards the side, not the front. This is causing me problems when rotating the actor to face my character, as the side faces the character not the actual way the mesh should be facing. Is there any way to rotate the widget itself? I just want the X to face the way the skeletal mesh should be facing…
Hey @IMFanNatic!
Have you tried selecting the Skeletal Mesh in the components window, and rotating it 90 degrees? You can’t rotate the widget, so you need to rotate the mesh. If your mesh is your Root, you should make something else your root, typically this will be an “empty” (formally known as a “Scene Node”) but many like to make their collision cylinder/sphere/box their root. Anything UNDER the root can be rotated locally, so animations and such will function appropriately even if the static is rotated.
Give that a shot and get back to us!
Hey thanks! I didn’t know about “scene node” for an empty root and was stuck with my capsule as my root, which I did not want because can’t rotate the root. I ended up making a new blueprint just to keep the “default root” that I had reassigned before haha. Thanks again for your help, rotating it worked