Hi there,
Newbie to lighting and fog settings.
Is there a way to increase a black fog in blueprint? If so I can then use the Fog Density parameter it increment slowly when it becomes night time (currently I am looking to have a sun set to nighttime transition in the level) as without it, the environment (pavement / buildings / etc) seem very bright.
Thanks,
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As a sneaky follow up it would be good to be able to at least enable or disable it.
Thanks for any assisstance.
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You can enable and disable it, and yes you can change its density. Just use a Get All Actors of Class node to find the Atmospheric Fog actor.
If you wish to have a day/night cycle with proper darkness, I wouldn’t recommend using black fog, as it would even further increase exposure. You should check the video with the day/night cycle in UE 4.5 release notes. They achieve it with ray traced shadows.
Many thanks! I will look into that now.
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