Im actually interested if there is a way to set different defaults on these. Im working with pixel art and need the compression and texture group settings to change for every single texture in the game. It would save me a lot of time.
you can select all of and use bulk edit via property matrix
now config your texture in group
now save all
Thanks BamaGame.
Yeah, Im aware of this, it just takes time. It might not seem like much, but when you are trying to draw and update textures and see how things look and how animations turn out, it’s just a giant pause button in the middle of the workflow.
I found a solution to this using Blutilities. First you have to enable the plugin:
If you are using an old version of VisualStudio you may find that your game will no longer package after enabling this. It will start throwing errors that mention VisualStudio 2017. Installing Visual Studio Community 2019 fixed this. (a bit off topic but I might as well mention it. VS2019 kept filling my Temp folder with background download garbage even after disabling automatic updates. it was up to 12 gigs of temp files when I finally noticed it. There’s a task in Task Scheduler that needs to be disabled to stop it from doing this)
Okay now create a Blutility.
Now in order to edit it you can’t just double click like you would a normal BP. You have to right click and select Edit Blueprint.
It looks like 5 pics are the limit so here’s one giant one detailing the rest of the steps:
I just wanted to add that there’s a very minor issue with this. When you use your script to change your texture settings, the settings appear to have “taken”. If you click on the texture all your settings are reflected in the details panel. But you will notice that any sprites derived from the texture won’t reflect these changes. All you have to do is reimport the texture. I am looking for away to add this last bit to the script, but there is no node called “Reimport”
edit:
actually, it appears just to be the sRGB setting changes that don’t reflect back to sprites until you reimport.
Thanks for posting this, I appreciate it. Are either of you using this in 4.25?