Can I bind navigation to an actor?

Hi guys!
There is a platform that moves in the world. Pawns must move on this platform. Is it possible to bind a navigation mesh to this platform?
Thank you!

Hi there,
It’s doable, you can attach a nav mesh to that platform.

Unfortunately, a simple attach doesn’t work. The volume does not start moving along with the platform.
Maybe I’m doing something wrong.
Could you show how you did it?
Thank you!
image

Sorry, I forgot to mention that you need to set the navmesh as movable. But I am not sure if this movable navmesh will be heavy in performance. It is worth trying. Another possibility is to add a navigation invoker component to the platform.

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I could forget something else, but my volume stays the same