Can I activate Scene capture 2d through Sequencer for render output?


I have a scene capture 2d that plays during gameplay and deforms an object, I need to render out a sequencer outside gameplay mode whcih is a cut scene to a render output movie but I still need the scene capture to be active in order to deform that object, is there a way to do this?

Come on guys no one knows if this can be done? All I need is to activate the scenecapture2d when i scrub in sequencer.