Can FText Generated Off A File Be Localized?

I’m trying to dynamically create widgets from JSON with the Title, Text Body, and several variables. I really want to have the text in this file and not have to worry about two separate files creating one asset, so I was wondering if I load in the data from the JSON file at run time and generate FText from the strings, is there any way I can localize that text? I’ve read through Text Localization in Unreal Engine | Unreal Engine 5.3 Documentation and noticed LOCTEXT(), but that seems to be more for hardcoded namespaces than filestreaming.