Can foliage meshes be placed inside an actor blueprint?

Your best bet is to place the meshes by hand in the blueprint editor. You can’t use the foliage pint tool in it


I would like to create a Grassy Hill object that I can reuse in multiple levels. The Hill is a simple flattened sphere static mesh. I would like to paint some grass and other foliage instances onto the Hill and then group everything (static mesh and foliage instances) into one object to use in multiple levels.

My reason for wanting to group the static mesh and foliage is because I need to be able to translate the entire Hill as a unit, grass and all.