I am trying to make a high quality architectural visualization with also some kind of explorable environment around the building. So I definitely need Lightmass for high quality lighting for the building, but so far I am really struggling to get it to work for the outside. I constantly go out of memory while trying to bake foliage with 16GB Ram, but I also cant get rid of lightmass if I want to achieve foto real interior lighting.
I tried combining static lighting with dynamic distance field lighting, but as soon as you switch the skylight to movable to shadow the grass and trees with DFAO, all baked lighting disappears.
So I wanted to try to basically tell foliage to not use lightmass, bake everything and have a lightmass importance volume that generates indirect lighting samples. Now I am kinda stuck with telling foliage to be lit by the indirect lighting samples, since you cant set an objects mobility settings in the static mesh viewer nor the foliage tool.
Does anybody have some ideas for this or tips for improving lightmass baking performance for high quality stuff that also uses landscape and foliage?
Thanks a lot and cheers!