Can EQS queries be initiated from a replay? Issuing queries from C++ seems to complain about no current environment query system being set.

Example use case, experimenting with Lyra with multiple environment cameras added to the expanse level. Whilst playing a replay, attempting to find cameras that can see a specific actor. Attempting to use EQS to make these queries/tests, but when in the replay, the engine seems to not perform the environment query, complaining about no current AI system/environment query system. Is it possible to make EQS queries when in a replay, and if so, how should that be set up?

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I do not have a ton of experience with the Replay system, but I believe it should be possible. When attempting to do this in Lyra, are you running this on a client or the server? Or is this failing even in standalone? The AI system and EQS are normally only loaded on the server as clients do not need them, but you can load them on a client if you have code that uses either system.

-James

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