I’m working on a scene containing LED strips just above the ground underneath a wall near a plinth.
For some reason the emissive light coming from the mesh doesn’t get reflected like a proper light would.
This is with a light, basically what I want to accomplish with the emissive light instead.
This is with the emissive light
Only when I get underneath is see some reflections
Is this a limitation of the engine or is it some option I’m missing on the emissive material?