Can DynamicMeshComponent write to Runtime Virtual Texture?

Hello,

Is it possible for DynamicMeshComponent (or DynamicMesh) to write to an RVT?

I noticed there’s an option in the component’s details panel to enable RVT output, but it doesn’t seem to have any effect.

I’ve tested the exact same setup (RVT volume, write material, and read material) on a StaticMeshComponent, and it works correctly.

I’ve also confirmed that DynamicMeshComponent can read from RVT without issues - only writing appears to fail.

Thanks,
M.