Can distance culling be enabled for the editor?

Hello. I have a lot of objects in my level and while in-game performance is good (because meshes are distance culled), the editor performance is quite terrible, because meshes are not distance culled there. Is there any way to enable distance culling in the editor? Thanks!

Hey there @Actuss! While I don’t believe the editor itself has direct culling enabled except when you preview game view (by pressing G in viewport). However it’s recommended for large projects to use either world partition’s level streaming system or data layers to load only the area that you’re working on in editor at the time. You can see this workflow in action in the Lyra example project.

Here’s also a worldbuilding guide that goes over some of what I mentioned:
https://dev.epicgames.com/community/learning/knowledge-base/r6wl/unreal-engine-world-building-guide